cpatton 1217 posts
Sunday, 17. August 2008 06:37AM
So after quite a wait, we are nearing completion for the Karin storyline. We will implement this storyline immediately into the newest fan version we are about to release with the restructured, lighter code work. As such, I'm providing a more user friendly, coder friendly, and artist friendly flow of the Karin storyline: scene by scene, frame by frame, line by line.
This will be a long post in the end, I'll try to make it as painless as possible.
legend: scene
frame / artist aside
line
coder aside
all scenes with "*" next to their name are in need of codework.
all frames with "*" next to their name are in need of artwork
24
Version 0.1
Chapter Guide: Karin Shower Scene*
Back Rub
Karin Choice*
Karin Maid
bedroom
Karin Maid (unhappy)*
Ami Paint Brush*
bedroom
Ami
bedroom
Karin Toy Gun*
Player w/Gun*
Karin Curiosity
Karin w/Gun
karin lowers gun
Karin 69*
69 frame*
Karin Vaginal Sex*
Vaginal frame*
Karin Anal Sex*
Anal Frame*
Prom Night*
18
Before the shower scene, you have the blowjob service scene. The "service" scene is done already and in the game, however we have some added pictures we can use later:
the shower scene is done. Once you get Karin's necklace fixed and talk to her, the storyline progresses as such:
with some dialog already made by sim man.
after the shower scene ends, the "choice" scene begins once you sleep for that day (the following morning).
18
the choice scene dialog and code / storyline split events are outlined in the Karin Drafts thread, at the very top section labeled Sex slave or girlfriend? (link)
(a few dialog changes may be needed to make it clear that the PC assumed Karin would stay in the basement, and needs to do so)
We need one frame of art for this, which is using the same picture of maid Karin, but she needs to be unhappy and objecting to the PC. here is the maid picture:
The scene begins after Karin reaches 60% memory, and you have just finished the 69 scene. Karin collapsed, PC and her went to sleep, PC couldn't sleep, pulled the gun out of the drawer and started thinking about it.
Frame 1: Player with Gun
It would be nice to have a picture of the PC's hands holding Karin's gun. The PC's right hand holding the handle, the PC's left hand fairly flat cradling the barrel of the gun. If possible, try to be consistent with the gun detail. The Manga has some decent profiles of the gun.
Here is a gun profile:
remember that the PC is drawn with rather muscular hands in the game (usually), but never with any great attention to detail, so don't worry too much about making this perfect
we still need a picture for this
Frame 2: Curious Karin
Karin wants to know what the PC is doing. PC thought she wasn't paying attention / asleep (it doesn't matter).
We have a picture for this:
Frame 3: Karin with Gun
Karin snaps and takes the gun and points it at you (also grabs the sheet and covers herself with it, in a very angry and at the same time defensive motion).
we have the picture for this:
Frame 4: Karin lowers Gun
Karin calms down and drops the gun to her side.
we have the picture for this:
We could use a little more gun detail on the picture
18
18
18
18[/color:33bb7ba7ff]
dragonvalor 283 posts
Tuesday, 02. September 2008 10:20PM
Player with gun? I thought we almost never see the player in the game, even when he's talking about himself.
cerealklr 1820 posts
Wednesday, 03. September 2008 12:33AM
hmmm, would it jsut be players hand with gun (froma first person perspective)?
sarah 57 posts
Wednesday, 03. September 2008 09:11PM
I've got the Choice and the Ami Paintbrush scenes sketched out. Working on the first part of the Toy Gun scene (player character with gun + Karin). Once I finish up that one...I'll scan all the rough pictures so far so we can get ot work on em.
DV, I'll need your help on getting the angle on Karin's face in the Toy Gun scene....I'll show you what I mean soon.
The sex scenes are ?done? as far as I know...If anyone has any tips on improving the pictures, let us know. Particular scenes from porn/hentai you think would do well would be a great help in getting the positioning right.
After that it's the prom scenes...Do you want each of the datable girls in a prom dress? Are there already pictures of them in formal gowns? Hmm...more to come soon.
cpatton 1217 posts
Saturday, 06. September 2008 12:00AM
Karin's storyline, being the priority, does not have a need for a prom dress (yet). Currently the maid dress petty much takes care of the dress department.
I was planning on having some guide for positioning and frames here but I keep losing time ;_;
EDIT:
Just updated the project. We have a couple frames to buff out, and a few other frames in working done condition. I'll get to the 69, vaginal, and anal when it comes to it.
cerealklr 1820 posts
Monday, 08. September 2008 03:30AM
More progress! (main psot was updated).
</bump>
citanuzuki 66 posts
Monday, 08. September 2008 08:22PM
well.... we're advancing XD...
i think that in the manga there's a good picture of the gun from behind (looking it as if you were holding it, well... really karin... but maybe we can change the hands later)...
i'll look for it and i'll put it here as soon as i find it...
cerealklr 1820 posts
Monday, 08. September 2008 10:54PM
errr, getting scared to come to this topic... guess that means that things are advancing! hahaha Anyways, hopefully i'll be able to pawn the picture loading off on one of my new code monkeys. xD
citanuzuki 66 posts
Tuesday, 09. September 2008 12:24AM
the vaginal sex one and the toygun one are the same...
cpatton 1217 posts
Tuesday, 09. September 2008 04:51AM
no they aren't
sounder 432 posts
Saturday, 13. September 2008 12:25AM
just want to point something out.
If she gets 100% memory, wouldn't she remember her mission to kill you?
cerealklr 1820 posts
Saturday, 13. September 2008 12:58AM
but could you really kill someone you've become so close to? The answer? Not in a romance anime/game. xD
anothergirl 175 posts
Saturday, 13. September 2008 01:11AM
we should have scene that after she get 100% memory you got to say the right thing to karin or she kills you
cpatton 1217 posts
Saturday, 13. September 2008 08:57AM
it explains what happens when her memory returns. Its in the first post, under the heading "Prom Night - sex slave route"
dragonvalor 283 posts
Tuesday, 14. October 2008 08:10PM
I have E-mail Cpatton the last two needed. I did not like how I did the lighting on them, so I will do the highlights, I hope in time for the release, they look well enough if the new ones are not finished in time.
cpatton 1217 posts
Tuesday, 14. October 2008 10:18PM
looks like Cereal wants to release the new code seperate from the new storyline. So, to allow versions to mature with a little space, we will then be releasing the 5.1 version of the game, with Karin's slave storyline fully implemented, by new years.
dragonvalor 283 posts
Tuesday, 14. October 2008 10:20PM
Well that gives me more than enough time to finish the picture. I was hoping that we would have to game out sooner, but alas.
cpatton 1217 posts
Tuesday, 14. October 2008 10:21PM
ssame, but Cereal has in mind seperate releases, and thats not necessarily a bad thing.
dragonvalor 283 posts
Tuesday, 14. October 2008 10:24PM
So long as the artist still have things to work on. Sorry that I keep pressing this, but this will give us (the Artist) almost two months of waiting for more things to do. I can always find some kind of refinement stuff to do, but I'm the only one that does finished quality stuff; most everyone else is just concept.
EDIT: Sorry, I was typing slower than I was thinking. I hope the the edit makes it a bit more readable.
cerealklr 1820 posts
Wednesday, 15. October 2008 12:41AM
Wellz, 5.0 will be ought before months end assuming I can keep training Termin8or at this rate. Give 5.1 at MOST 1 month on top of that.
termin8or123 60 posts
Wednesday, 15. October 2008 01:03AM
Haha I feel important now, =D.
Coding is first priority, but I'm willing to re-draw like some of the not-so-clean pictures in the game. Some that just don't look right, I can re-draw and prolly scan them.
cpatton 1217 posts
Wednesday, 15. October 2008 07:26AM
Assuming storyline starts listening to me and we work on the basic storylines and scripts, we can have some decent stuff for Ami, Tomoko, or Kotomi to be drawn by the time 5.0 is released.
I want to give at least a month and a half between releases, allowing them to mature and newgrounds to wake up from its deep sleep and rear its ugly head as it starts breathing a intensely hot fire of n00bs and talent in our general direction.
Spacing our releases at least this far apart, judging by common internet attention span, would continuously renew our popularity and increase it before it has a chance to decline, while giving us time to space out our work, so we don't make 2 releases in a month, then everyone forgets about us again while we spend the next 4-5 months fixing up another storyline.
Don't worry, work will be aplenty. It is my job to try and keep that around, and I'm trying my best to keep it. If a department gets ahead of schedule, thats ok, I'll keep trying to supply the workload.
cerealklr 1820 posts
Wednesday, 15. October 2008 09:42PM
*sigh* I forgot that productivity gets int he way of profit... >.<
:P
cpatton 1217 posts
Sunday, 19. October 2008 10:29AM
added the latest pictures from Dragon Valor
tiffgreco 119 posts
Monday, 02. March 2009 11:34PM
This is my first post everyone!!!! YAY!!!
Ok, so with Karin, I was thinking of something bigger.
She lost all her memories, maybe PC can take her for a night on the town and get to know each other ::date sequence::
Maybe PC wants to take Karin and buy her new clothes at the mall, or something. Then you can do like a mall sequence like you guys did with Tomoko in the mall. Karin lost all her memories, and all she knows is how to be a sex slave at this point, so she doesn't know how to behave in public and maybe strips down naked and tries to have sex with PC in the middle of the food court or something. It can be a character building on Karin and PC since PC has to eventually stop her, since they are in public and everyone is watching. Or maybe PC gets spotted at the mall by Tomoko/Kotomi when they are at dating status and get really jealous and have a cat fight. And/Or they can get really depressed and wont talk to you like Tomoko gets until you go to her house and play her game, and then everything is okay.
I was also thinking, that since Karin is going to be a sex slave, maybe she ends up falling in love with PC, and have a very angry, very sexy cat fight with Tomoko/Kotomi once they all get to dating status. She can become like a sexy psychopath and threaten the girls whenever they came over/near PC or the house. Maybe Karin ends up enrolling in school or something once she reaches maid status, and fights the girls in the locker room or something.
P.S - I think the girls should randomly show up outside of PC's house for random cut scenes (Maybe they wanna go skinny dipping behind the school for a late night swim session, or maybe they want to climb into PC's window and tease him a bit and go home... Who knows - we can get creative on that one, just like you did when Tomoko wanted PC to go home with her after school) They can just be random events kinda like that or Tomoko's mall visit.
Or maybe at the end, when Karin's supposed to go back to her own time, she throws a tantrum or takes PC back with her to the future, or breaks the necklace so she would be forced to stay with PC - it can be a very dramatic emotional and sexy cut scene (the necklace which to my understanding is the gate to the future)
I dunno - just random thought :oops: :oops:
cerealklr 1820 posts
Tuesday, 03. March 2009 12:14AM
Karin's story is mostly firmed up, and your talking some big changes. Besides, we've all agreed that you should have to work for the Hentai scenes, rather than getting them at the beginning of the game. =P
About the girl cut-scene things, i think the examples you gave weren't that good, but the idea itself is terriffic. This is the wrong place to post about it though. Make it its own topic in the contribution board.
Additionally, i'd suggest making yourself a topic on the welcome board.
Welcome to the team, kid. ^.^
-CK
Fan Version Coding Director.
chewyman 1185 posts
Tuesday, 03. March 2009 06:45AM
Welcome to the forums!
I'm pretty happy with the way Karin's storyline has turned out and I don't think we should be changing things that are completed when there is so much more work that needs to be done. In the game Karin is not the jealous type, although I get the impression that she would be from the anime. It's just another example of the anime/manga and the game not lining up.
If you would like to work on Karin, we haven't completed the non-sex slave route, you're welcome to look into that. But I'd like to encourage you before you do so to read the scripts already created and the basic storyline we are looking at and work within those parameters. Alternatively, if you want to start from practically scratch I recommend thinking about Sana or Ami, as they probably have the least done on them at this stage.
evangelion-01 839 posts
Tuesday, 03. March 2009 03:15PM
you should really read posts in this Forum...and the archieves...most of her story is already done and its only ONE way that let Karin become your sexslave
cpatton 1217 posts
Thursday, 05. March 2009 05:13AM
Karin's not the jealous type because I thought the OC of the lost memory sex slave thing that sim man came up with was a fun expansion. This is not to say we can't make her jealous, just not before a certain point, her lack of composure in the beginning that gives way to her being so seceptable to sexual perversion slowly fades as she becomes more aware of herself. First time to the mall would be more towards that lack of composure, and lack of sense of self, and therefore lack of a sense of relationship as well as possesion.
One thing I did like however is the food court idea. It would be something possibly to add later to the sex slave path, or maybe the g/f path if done right. In either case, its not a bad scene setting at all.
crunch011 363 posts
Friday, 06. March 2009 01:12AM